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GTA Trilogy suffers the worst launch since Cyberpunk 2077

GTA Trilogy suffers the worst launch since Cyberpunk 2077

GTa Vice City in GTA Trilogy
(Epitome credit: Rockstar)

Update: Rockstar has apologized for GTA remasters mess — but only how much is fixable?

This time a yr agone, gamers were stewing over the fact that Cyberpunk 2077 had been delayed yet again. It would eventually emerge on December x in such a deplorable state that Sony ended upward pulling it from the PlayStation store.

While the state the game launched in was inexcusable, at that place were at least mitigating circumstances due to the limitations of last-gen consoles and the sheer telescopic of the game.

The same can't be said for the remastered GTA Trilogy released last week, which has been released with so many bug that dealing with refund requests has become the Rockstar Support Twitter account's main duty in the concluding few days.

Then what's the problem? If but there were one…

GTA Trilogy: Now with weird new character models

While some of the new lighting furnishings are genuinely impressive, the character models are just baroque in places, with a expect non a million miles abroad from Nintendo's Miis. Look at how these two have changed, for example:

Or what'southward happened to Denise:

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And the less said nigh what happens when characters ride a bicycle the better.

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And these are simply the tip of the iceberg:

Suffice it to say, it compares extremely unfavorably to the footing-upward remake of Mafia put out by 2K Games, which is odd considering how much more popular GTA is every bit a franchise.

Graphical glitches grow in GTA Trilogy

Weird art bated, the graphical upgrades seem to have introduced some additional bugs along the way. Things like… invisible bridges:

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...and weird looking pelting which mysteriously stops as shortly as you reach any body of h2o.

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Strangest of all are the spelling mistakes that seem to have entered the in-game fine art. This suggests that the texture upscaling has been automated, rather than washed past paw — or even sense checked past a human before publication. Anyone for enchilaoas?

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GTA Trilogy's super-shoddy Switch port

The Nintendo Switch version of GTA Trilogy is especially bad, featuring all of the problems seen elsewhere alongside weaker graphics and operation issues. At the fourth dimension of writing, the Switch version has a user score of 0.6/10 on Metacritic thanks to a frame charge per unit that dip into the low 20fps range when in areas of heavy traffic.

When docked, dynamic resolution scaling makes it look a blurry mess, mayhap dipping as low every bit 480p at times, and cars have a habit of appearing from nowhere due to the weak draw altitude.

On the surface of things, that seems mad. After all, all three GTA games appeared on the PS2, and the Switch has easily managed to cope with titles from that era in the past, from Resident Evil 4 to Devil May Cry 3. Arguably the motility to the Unreal engine and the advanced lighting are likewise much for the hardware, only given it tin only nearly run The Witcher iii, it does feel like optimization steps just weren't taken ahead of launch.

That's a real shame, as the ability to play in handheld and docked mode would theoretically make the Switch the best manner to enjoy the remaster, especially with the improver of gyroscopic aiming and touch controls. But not right now, clearly.

GTA Trilogy: Can it be stock-still?

All of this wouldn't accept been and then bad if Rockstar hadn't pulled the original versions of the games from the various digital stores and shut down fan remake projects ahead of launch. Equally it stands, the troubled remaster is the merely way of getting the games now, without trying to track down original disks and hardware.

It took CD Projekt Red a skillful vi months to bring Cyberpunk 2077 upwardly to something budgeted the country it should have been at launch, and hopefully Rockstar volition make a similar commitment to bringing the GTA Trilogy upwardly to standard.

But that's past no means guaranteed given the large difference between the titles: CD Projekt needed Cyberpunk to sell well, in order to justify the years of investment. Rockstar, meanwhile, has already made billions from the original GTA trilogy.

With that in mind, joining the queue of people demanding a refund may be the best way of reminding the decision makers at Rockstar that reputational damage matters.

  • More: The best Nintendo Switch games right now

Freelance contributor Alan has been writing almost tech for over a decade, covering phones, drones and everything in between. Previously Deputy Editor of tech site Alphr, his words are found all over the web and in the occasional mag too. When not weighing up the pros and cons of the latest smartwatch, yous'll probably discover him tackling his ever-growing games backlog. Or, more than likely, playing Spelunky for the millionth time.

Source: https://www.tomsguide.com/news/gta-trilogy-suffers-the-worst-launch-since-cyberpunk-2077

Posted by: smithlowed1982.blogspot.com

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